

I will not explain how, just one point: planes must land after attack. One can always defeat fighters with strike planes. It is virtually useless against ground/naval targets. Fighter can engage airborne targets only. Most people, myself included chose fighter. They have 0 defense against planes, very short range, slow. They are good in the early game, useless later on. Moreover, much better units are MRLS, but they are not available day 1. Some people build their strategy around it. Second is good against helos and sometimes infantry. First is very slow and weak (go test it yourself). Day 1 options are towed arty (and you already have one) and barreled AA. Can't be airlifted, vulnerable in cities, can't take land. You have 2 of them, so you can test.Īrmor. Contras: More expensive, can't take land. Pros: stronger than infantry, can be airlifted, can see exact army composition, instant research. So infantry is being researched and you have second research slot and still a lot of resources. You gain MOBILITY you can't get with virtually any other unit upto lvl 4. Infantry is one of few day 1 unit that can be airlifted, i.e.You may build 100 tanks or AFVs but at some point you suddenly discover that they fight well but they don't get land. Infantry is one of few units that actually can conquer (others available day 1 are National guard and Airmobiles but these we'll discuss later).Let's take a look at research options from left to right.ĭay 1 you have quite limited research slots available and your first choice must be infantry. So what should you do ? Attack ? Build ? Wrong. Throughout the game - do not research things you don't need.


You look at your available resources and see that there's like tons of them. Your first hour may shape up the whole game. What would be your fist move ? This is very important. Now when you chose your country the game actually begins. But you may not be the only one who wants to get them. They are your first source of resources, i.e. Possible choices: Venezuela, Philippines, Japan, MexicoĪdvice: Try to figure out if there are any bots around you. Trust me again.įor your first game you could select some small or medium nation with at least 5, better 6 cities, sea access and preferably not in the middle of the continent. You may struggle but for the beginners game without navy is pain. you have no shore city with naval base ? Quit. You have no room to expand except into your human neighbors. Why ? You have only 4 cities while all others have at least 5. You chose Korea (North or South) ? Choose another game.Sometimes this game becomes realtime and I mean it. So prepare yourself for a 2-weeks journey. You think you may play 1-2 hours a day ? Quit.Where would I start ? What should I do ? How the hell did I get into this mess ? 2-3 in each, arty and fighter in your capital. You have some infantry, recons, one artillery and one fighter. So, Player One, you start as nation _put any name here_. Treat me like that until you get bored and quit reading this text and/or playing game. Here's a set of advice that can make you into a rookie who probably survives long enough in your first public game to have a little fun, and to decide if you want to play more and learn more. It seems that 80% of players simply don't understand what are they doing.

#NEIGHBOURS BACK FROM HELL WALKTHROUGH SIMULATOR#
It's kinda simulator of what could really happen in a real world. It is actually more deeper that you might think when you first start it. It is browser-based, no client (well, except crippled mobile), it has no artificial delays like "build this building, oh my, it will take a week on lvl XXX, if you want it now, pay $". I have played this game for several years now (4x time mostly) and I think I could contribute a bit.
